Welcome to Freeze Dev

This site is no longer maintained and will be shutdown by the end of 2010. Don’t worry, Freeze Development is not gone, you can reach the team now at http://www.freeze-dev.com


Welcome to the blog of Freeze Development. Freeze Development (or short: Freeze Dev) is a small group of ambitious, highly motivated and independant game developers with the goal of developing cross-platform applications. For more info click on About.

This is the place for our development log, code snippets as well as personal opinions.

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Our open source software on Sourceforge

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Devmania 2010

So, me and some teammates of mine from Incognita Studios were at the Devmania in Mainz, Germany this week-end.
What is Devmania you might ask? It is a get-together for german independent game developers which lasted about 24 hours beginning Saturday 2 pm local time. Besides having project presentations and talks they organisators were also hosting an overnight contest in which an entry had to incorporate the theme moonlight. We had about 18 hours to complete a game.

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Apple restored my faith in them

We all remember the fuzz Apple created back in April when they decided to dictate which programming language (and/or libraries, although that part can be interpreted either way) every iPhone developer had to use. I wrote a short blog post about that, read it here.

But here are the good news: Yeah, FreePascal iPhone applications are now allowed in the App Store (as they were before the April-change). All other programming language are allowed as well.

See for yourself:
http://www.apple.com/pr/library/2010/09/09statement.html
http://codeclimber.net.nz/archive/2010/09/09/Apple-relaxing-SDK-license-agreement-MonoTouch-and-Flash-officially-allowed.aspx

This step Apple did calls for a bit of celebration (I’m kidding, well… kinda…) and then I will be announcing my first FreePascal iPhone game soon. (Currently I’m working on an Objective-C iPhone game, but the one after that will be a Pascal iPhone game.)

After the April-change I wasn’t really sure if was going to support Apple further (by that I mean renewing my developer account next year and buying new Apple products), but things might have just changed now.

And of course I will be making the second part of my video tutorial series about SDL and FreePascal for the iPhone.

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Working with Blender 2.53

So, I’m finally trying to switch to Blender from Cinema 4D. Or at least I’m giving this another try, there are still some things I haven’t figured out, but so far it’s going really well.

Here is the latest scene I’ve been working on:

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BIGJAM: Conclusion

So, BIGJAM 2010 is over or at least for me it is. My train leaves quite early – which means noon in the lingo of any nerd. ;) While others will keep jamming I will be on my six-hour long train ride home. It was my first event where I actually got to meet guys in real life who are at least as interested in developing games as I am. Still, I’m not really a social guy and talking fluently in english was much harder for me than I anticipated. Writing blog posts in english like this one seems by far much easier to me.
That being said even in my native tongue it happens that I suddenly begin to have problems expressing myself. Well, something I have to live with I guess. ;)
As for BIGJAM itself it was awesome. It was perfectly organized by Robert aka jstckr and it was great meeting all this new people. When I was at the Games Convention 2004, Developia/Softgames had a booth there and when I chatted with some of the indie developers there a few people already knew some of my work. Unlike now at BIGJAM nobody really knew about any of the stuff I’ve done which in a way I actually preferred.
In this three days I’ve made four games which beats my record of April this year when I made two games in that month.
And there is more to come: I began on something involving the themes of Sunday’s second jam (“A fateful night” and “Unthinkable”), but I didn’t finish it due to lack of time and motivation and I also have a half-finished fishing game from Friday’s first game jam.
So what is next? I will try to attend as many real life getting togethers as possible. The next one will be Devmania (an event in Mainz primarily aimed at german indie devs) in the first weekend of Octobre.
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BIGJAM Day Three

Today I made a game in collaboration with dertom:

Here is a Windows 64-bit compatible version compiled by dertom: Slimy Slug – Win64
Slimy Slug – Source (C++ using the Elysion Framewoks)
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BIGJAM Day Two

Two fresh games for your enjoyment:

An artsy game about Epicureanism.
Taming a lion tamagotchi-style.
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BIGJAM Day One

I’m currently at BIGJAM in Berlin where already two 3-hour jam happened. I didn’t finish my entry on the first one which themes were “fish” and/or “attraction”. I’m going to work on this one later one though, I only needed a couple of hours more to finish the game.

But I finished a game for the second jam where the themes were “serenade”, “luxury” and/or “she doesn’t love you”. You play it in your browser here. (Only if your browser supports HTML5.)

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