Welcome to Freeze Dev

Welcome to the blog of Freeze Development. Freeze Development (or short: Freeze Dev) is a small group of ambitious, highly motivated and independant game developers with the goal of developing cross-platform applications. For more info click on About.

This is the place for our development log, code snippets as well as personal opinions.

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Our open source software on Sourceforge

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Working with Blender 2.53

So, I’m finally trying to switch to Blender from Cinema 4D. Or at least I’m giving this another try, there are still some things I haven’t figured out, but so far it’s going really well.

Here is the latest scene I’ve been working on:

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BIGJAM: Conclusion

So, BIGJAM 2010 is over or at least for me it is. My train leaves quite early – which means noon in the lingo of any nerd. ;) While others will keep jamming I will be on my six-hour long train ride home. It was my first event where I actually got to meet guys in real life who are at least as interested in developing games as I am. Still, I’m not really a social guy and talking fluently in english was much harder for me than I anticipated. Writing blog posts in english like this one seems by far much easier to me.
That being said even in my native tongue it happens that I suddenly begin to have problems expressing myself. Well, something I have to live with I guess. ;)
As for BIGJAM itself it was awesome. It was perfectly organized by Robert aka jstckr and it was great meeting all this new people. When I was at the Games Convention 2004, Developia/Softgames had a booth there and when I chatted with some of the indie developers there a few people already knew some of my work. Unlike now at BIGJAM nobody really knew about any of the stuff I’ve done which in a way I actually preferred.
In this three days I’ve made four games which beats my record of April this year when I made two games in that month.
And there is more to come: I began on something involving the themes of Sunday’s second jam (“A fateful night” and “Unthinkable”), but I didn’t finish it due to lack of time and motivation and I also have a half-finished fishing game from Friday’s first game jam.
So what is next? I will try to attend as many real life getting togethers as possible. The next one will be Devmania (an event in Mainz primarily aimed at german indie devs) in the first weekend of Octobre.
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BIGJAM Day Three

Today I made a game in collaboration with dertom:

Here is a Windows 64-bit compatible version compiled by dertom: Slimy Slug – Win64
Slimy Slug – Source (C++ using the Elysion Framewoks)
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BIGJAM Day Two

Two fresh games for your enjoyment:

An artsy game about Epicureanism.
Taming a lion tamagotchi-style.
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BIGJAM Day One

I’m currently at BIGJAM in Berlin where already two 3-hour jam happened. I didn’t finish my entry on the first one which themes were “fish” and/or “attraction”. I’m going to work on this one later one though, I only needed a couple of hours more to finish the game.

But I finished a game for the second jam where the themes were “serenade”, “luxury” and/or “she doesn’t love you”. You play it in your browser here. (Only if your browser supports HTML5.)

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FrostEd Alpha 1

So I finally decided to release FrostEd Alpha 1. If you don’t know what FrostEd is, click here for more information. Remember it is an alpha version, so there is a lot not working here, but I’m already using it productively for my job and some programming stuff where I don’t have to use and IDE.

So, here is a list what is working (because the list with the stuff what is not working would be much longer):

- Opening, editing and saving files
- Find, search replace (although that’s buggy)
- Mostly everything SynEdit supports that means code folding support Object Pascal, HTML and XML
- Full syntax highlighting support CSS, Diff, HTML, Java, Lua, LFM, Object Pascal, Perl, PHP, Processing (including the whole Processing API), Python, Shell, SQL, TeX, Visual Basic and XML
- Partial syntax highlighting support for ActionScript 2, ActionScript 3, C# and  HaXe

Download here:

Download FrostEd Alpha 1 for Mac OS X (7,2 MB)
Download FrostEd Alpha 1 for Win32 (0,8 MB)
Download FrostEd Alpha 1 source (1,0 MB)

License: GPL3

Sourcecode Notes:
You need Lazarus to view or edit the source code. Install all components from /Third-Party. TMyRollout is licensed under GPL2 and has some small modifications made by me to use TBitBtn instead of TButton.

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Intro to Processing.js for web games

With HTML5 and its new features – most notably Canvas – gaining popularity each day, the question arises if you Canvas is capable of web games. Well of course it is or wouldn’t be writing this tutorial. So the question is more like “Where do I start?”.

Welcome to this intro to Processing.js in which I am going to show what this Processing is, how it is capable of web games and the first steps when to get started.

What is Processing?

The Processing language was created by Ben Fry and Casey Reas. It evolved from ideas explored in the Aesthetics and Computation Group at the MIT Media Lab and was originally intended to be used in a Java run-time environment. In the Summer of 2008, John Resig (Inventor of jQuery), ported the 2D context of Processing to Javascript for use in web pages. Much like the native language, Processing.js is a community driven project, and continues to grow as browser technology advances.

Source: http://www.processingjs.org

If you want to read the rest of the article click here to read more over at Incognita-Studios.

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