Welcome to Freeze Dev
Posted by Johannes Stein on Aug 5, 2009 in News | 0 comments
Welcome to the blog of Freeze Development. Freeze Development (or short: Freeze Dev) is a small group of ambitious, highly motivated and independant game developers with the goal of developing cross-platform applications. For more info click on About.
This is the place for our development log, code snippets as well as personal opinions.
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Our open source software on Sourceforge
Working with Blender 2.53
Posted by Johannes Stein on Aug 13, 2010 in Development | 0 comments
So, I’m finally trying to switch to Blender from Cinema 4D. Or at least I’m giving this another try, there are still some things I haven’t figured out, but so far it’s going really well.
Here is the latest scene I’ve been working on:
Read MoreBIGJAM: Conclusion
Posted by Johannes Stein on Aug 9, 2010 in Uncategorized | 0 comments
BIGJAM Day Three
Posted by Johannes Stein on Aug 8, 2010 in Development, Games | 0 comments
Today I made a game in collaboration with dertom:
BIGJAM Day Two
Posted by Johannes Stein on Aug 7, 2010 in Development, Games | 0 comments
Two fresh games for your enjoyment:
BIGJAM Day One
Posted by Johannes Stein on Aug 6, 2010 in Development, Games | 0 comments
I’m currently at BIGJAM in Berlin where already two 3-hour jam happened. I didn’t finish my entry on the first one which themes were “fish” and/or “attraction”. I’m going to work on this one later one though, I only needed a couple of hours more to finish the game.
But I finished a game for the second jam where the themes were “serenade”, “luxury” and/or “she doesn’t love you”. You play it in your browser here. (Only if your browser supports HTML5.)
Read MoreFrostEd Alpha 1
Posted by Johannes Stein on Jul 19, 2010 in Applications, Development | 1 comment
So I finally decided to release FrostEd Alpha 1. If you don’t know what FrostEd is, click here for more information. Remember it is an alpha version, so there is a lot not working here, but I’m already using it productively for my job and some programming stuff where I don’t have to use and IDE.
So, here is a list what is working (because the list with the stuff what is not working would be much longer):
- Opening, editing and saving files
- Find, search replace (although that’s buggy)
- Mostly everything SynEdit supports that means code folding support Object Pascal, HTML and XML
- Full syntax highlighting support CSS, Diff, HTML, Java, Lua, LFM, Object Pascal, Perl, PHP, Processing (including the whole Processing API), Python, Shell, SQL, TeX, Visual Basic and XML
- Partial syntax highlighting support for ActionScript 2, ActionScript 3, C# and HaXe
Download here:
Download FrostEd Alpha 1 for Mac OS X (7,2 MB)
Download FrostEd Alpha 1 for Win32 (0,8 MB)
Download FrostEd Alpha 1 source (1,0 MB)
License: GPL3
Sourcecode Notes:
You need Lazarus to view or edit the source code. Install all components from /Third-Party. TMyRollout is licensed under GPL2 and has some small modifications made by me to use TBitBtn instead of TButton.
Intro to Processing.js for web games
Posted by Johannes Stein on Jul 13, 2010 in Development, Games, Libraries | 0 comments
With HTML5 and its new features – most notably Canvas – gaining popularity each day, the question arises if you Canvas is capable of web games. Well of course it is or wouldn’t be writing this tutorial. So the question is more like “Where do I start?”.
Welcome to this intro to Processing.js in which I am going to show what this Processing is, how it is capable of web games and the first steps when to get started.
What is Processing?
The Processing language was created by Ben Fry and Casey Reas. It evolved from ideas explored in the Aesthetics and Computation Group at the MIT Media Lab and was originally intended to be used in a Java run-time environment. In the Summer of 2008, John Resig (Inventor of jQuery), ported the 2D context of Processing to Javascript for use in web pages. Much like the native language, Processing.js is a community driven project, and continues to grow as browser technology advances.
If you want to read the rest of the article click here to read more over at Incognita-Studios.
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