Ludum Dare #15: Cavern Defense

Last week-end I participated in Ludum Dare.
This time the theme was caverns.

I had the the very ambitious plan to create a turn-based strategy for two players where I slightly overestimated my abilities and the time given.

Here is a screenshot:
Cavern Defense

Download here:
Windows (5,4 MB)
Mac OS X (11,2 MB)
Linux (4 MB)

Personal notes:
I’m not entirely happy with the result, because of some pretty nasty bugs and a few features which were cut due to lack of time. So I will be releasing an update in a few days. Stay tuned.

Linux notes:
- You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and libSDL_gfx installed on your system to run the game.

Mac OS X notes:
- For some strange reason (specific FreePascal/SDL_mixer/Mac OS X – bug) there is no sound on Mac OS X.
- Be sure to copy the application from the image file to a directory with write permissions because the game creates a log file.

I put together a PDF with random thoughts and foodphotos during development and added a short post mortem:
Click here (3 MB)

Click here to see Cavern Defense Timelapse
(I realized I hadn’t chronolapse running all time during the LD, so my timelapse is rather short.)

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