Ludum Dare #17 Results are in
Posted by Johannes Stein on May 10, 2010 in Games | 5 comments
The Ludum Dare #17 results are in. Even though my entry still lacks a bit of gameplay, the results are the best I’ve received so far:
#16 in Theme
#19 in Graphics
#14 in Audio
#12 in Community (although I’m still too shy to chat in the IRC channel)
Go check out the results for yourself.
Link to my game: Click here
Thanks to everyone who voted, participated and/or left a comment. (Except of course for that guy who gave me one point in each category, seriously, dude?!
<-- Btw: This is a smiley which means you shouldn't take this sentence too serious.)
Pierrec wrote a review about my game (in french) on his blog L’Oujevipo.
Read MoreHTML 5 Canvas for FreePascal/Delphi
Posted by Johannes Stein on May 3, 2010 in Libraries, Miscellaneous | 0 comments
I’ve been working on a proof-of-concept for the last couple of hours. With HTML 5 being more and more stable and HTML5 games slowly becoming an alternative to Flash games, I was looking for a way to port existing games for the Web platform.
HTML 5 Canvas seems like a good choice for the graphics output, so began a low-level implementation. At the moment it is just a proof-of-concept, it can just draw different types of shapes in different colors and I’m not sure if I’m gonna develop it any further or even if the way I took was the right one.
Currently it works like this: Compile an example with
fpc -Mdelphi filename.dpr
or
fpc -Mobjfpc filename.dpr
which results in a compiled executable. Execute it and you get a html- and a javascript-file. Just open the html-file and you should see the result.
It comes with three examples. Download here (5 kB)
Every example from https://developer.mozilla.org/en/Canvas_tutorial/Basic_usage and https://developer.mozilla.org/en/Canvas_tutorial%3aDrawing_shapes should work if translated to Pascal.
ElysionKronos for Thorium
Posted by Johannes Stein on May 1, 2010 in Uncategorized | 0 comments
I think I’ve already mentioned the Thorium scripting language here in this blog.
So without further ado, here is a preview version of ElysionKronos for Thorium: Click to download (2,1 MB)
It is very easy to use and if you have used Java/JavaScript and/or Unity3D before, ElysionKronos for Thorium will be really familiar to you.
It comes with five little examples (/samples folder), a short readme on the general usage and a PDF containing documention for functions of some classes.
Currently there is just a Win32 binary included, but you can recompile it for Linux and Mac OS X (well, just Intel platforms on Mac OS X). If you compile it for Mac OS X you have to add
{$PIC OFF}
somewhere in the thorium.pas.
Thorium itself is licensed under the MPL 1.1 or GPL/LGPL license, the Elysion Frameworks and ElysionKronos for Thorium are licensed under the MIT or MPL license. Parts of the Elysion Frameworks might be licensed under a different license.
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