BIGJAM: Conclusion
Posted by Johannes Stein on Aug 9, 2010 in Uncategorized | 0 comments
So, BIGJAM 2010 is over or at least for me it is. My train leaves quite early – which means noon in the lingo of any nerd.
While others will keep jamming I will be on my six-hour long train ride home. It was my first event where I actually got to meet guys in real life who are at least as interested in developing games as I am. Still, I’m not really a social guy and talking fluently in english was much harder for me than I anticipated. Writing blog posts in english like this one seems by far much easier to me.
That being said even in my native tongue it happens that I suddenly begin to have problems expressing myself. Well, something I have to live with I guess.
As for BIGJAM itself it was awesome. It was perfectly organized by Robert aka jstckr and it was great meeting all this new people. When I was at the Games Convention 2004, Developia/Softgames had a booth there and when I chatted with some of the indie developers there a few people already knew some of my work. Unlike now at BIGJAM nobody really knew about any of the stuff I’ve done which in a way I actually preferred.
In this three days I’ve made four games which beats my record of April this year when I made two games in that month.
And there is more to come: I began on something involving the themes of Sunday’s second jam (“A fateful night” and “Unthinkable”), but I didn’t finish it due to lack of time and motivation and I also have a half-finished fishing game from Friday’s first game jam.
So what is next? I will try to attend as many real life getting togethers as possible. The next one will be Devmania (an event in Mainz primarily aimed at german indie devs) in the first weekend of Octobre.
