Apple restored my faith in them

We all remember the fuzz Apple created back in April when they decided to dictate which programming language (and/or libraries, although that part can be interpreted either way) every iPhone developer had to use. I wrote a short blog post about that, read it here.

But here are the good news: Yeah, FreePascal iPhone applications are now allowed in the App Store (as they were before the April-change). All other programming language are allowed as well.

See for yourself:
http://www.apple.com/pr/library/2010/09/09statement.html
http://codeclimber.net.nz/archive/2010/09/09/Apple-relaxing-SDK-license-agreement-MonoTouch-and-Flash-officially-allowed.aspx

This step Apple did calls for a bit of celebration (I’m kidding, well… kinda…) and then I will be announcing my first FreePascal iPhone game soon. (Currently I’m working on an Objective-C iPhone game, but the one after that will be a Pascal iPhone game.)

After the April-change I wasn’t really sure if was going to support Apple further (by that I mean renewing my developer account next year and buying new Apple products), but things might have just changed now.

And of course I will be making the second part of my video tutorial series about SDL and FreePascal for the iPhone.

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