Devmania 2010

So, me and some teammates of mine from Incognita Studios were at the Devmania in Mainz, Germany this week-end.
What is Devmania you might ask? It is a get-together for german independent game developers which lasted about 24 hours beginning Saturday 2 pm local time. Besides having project presentations and talks they organisators were also hosting an overnight contest in which an entry had to incorporate the theme moonlight. We had about 18 hours to complete a game.

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Apple restored my faith in them

We all remember the fuzz Apple created back in April when they decided to dictate which programming language (and/or libraries, although that part can be interpreted either way) every iPhone developer had to use. I wrote a short blog post about that, read it here.

But here are the good news: Yeah, FreePascal iPhone applications are now allowed in the App Store (as they were before the April-change). All other programming language are allowed as well.

See for yourself:
http://www.apple.com/pr/library/2010/09/09statement.html
http://codeclimber.net.nz/archive/2010/09/09/Apple-relaxing-SDK-license-agreement-MonoTouch-and-Flash-officially-allowed.aspx

This step Apple did calls for a bit of celebration (I’m kidding, well… kinda…) and then I will be announcing my first FreePascal iPhone game soon. (Currently I’m working on an Objective-C iPhone game, but the one after that will be a Pascal iPhone game.)

After the April-change I wasn’t really sure if was going to support Apple further (by that I mean renewing my developer account next year and buying new Apple products), but things might have just changed now.

And of course I will be making the second part of my video tutorial series about SDL and FreePascal for the iPhone.

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Working with Blender 2.53

So, I’m finally trying to switch to Blender from Cinema 4D. Or at least I’m giving this another try, there are still some things I haven’t figured out, but so far it’s going really well.

Here is the latest scene I’ve been working on:

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BIGJAM Day Three

Today I made a game in collaboration with dertom:

Here is a Windows 64-bit compatible version compiled by dertom: Slimy Slug – Win64
Slimy Slug – Source (C++ using the Elysion Framewoks)
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BIGJAM Day Two

Two fresh games for your enjoyment:

An artsy game about Epicureanism.
Taming a lion tamagotchi-style.
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BIGJAM Day One

I’m currently at BIGJAM in Berlin where already two 3-hour jam happened. I didn’t finish my entry on the first one which themes were “fish” and/or “attraction”. I’m going to work on this one later one though, I only needed a couple of hours more to finish the game.

But I finished a game for the second jam where the themes were “serenade”, “luxury” and/or “she doesn’t love you”. You play it in your browser here. (Only if your browser supports HTML5.)

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