Apple restored my faith in them
Posted by Johannes Stein on Sep 9, 2010 in Development, News | 1 comment
We all remember the fuzz Apple created back in April when they decided to dictate which programming language (and/or libraries, although that part can be interpreted either way) every iPhone developer had to use. I wrote a short blog post about that, read it here.
But here are the good news: Yeah, FreePascal iPhone applications are now allowed in the App Store (as they were before the April-change). All other programming language are allowed as well.
See for yourself:
http://www.apple.com/pr/library/2010/09/09statement.html
http://codeclimber.net.nz/archive/2010/09/09/Apple-relaxing-SDK-license-agreement-MonoTouch-and-Flash-officially-allowed.aspx
This step Apple did calls for a bit of celebration (I’m kidding, well… kinda…) and then I will be announcing my first FreePascal iPhone game soon. (Currently I’m working on an Objective-C iPhone game, but the one after that will be a Pascal iPhone game.)
After the April-change I wasn’t really sure if was going to support Apple further (by that I mean renewing my developer account next year and buying new Apple products), but things might have just changed now.
And of course I will be making the second part of my video tutorial series about SDL and FreePascal for the iPhone.
Read MoreAbout FreePascal, SDL and the iPhone…
Posted by Johannes Stein on Apr 11, 2010 in Development, Mac OS X | 3 comments
There are a lot of angry blog posts and speculations about Apple’s changed terms of service for iPhone OS 4 out there which seems to ultimately affect FreePascal and Lazarus. I originally planned to release a new video tutorial this weekend covering the following topics:
I’m putting this video on hold for now. But if you wish information on the points just described or care about my personal opinion, please contact me directly.
Read More