ElysionKronos for Thorium

I think I’ve already mentioned the Thorium scripting language here in this blog.

So without further ado, here is a preview version of ElysionKronos for Thorium: Click to download (2,1 MB)
It is very easy to use and if you have used Java/JavaScript and/or Unity3D before, ElysionKronos for Thorium will be really familiar to you.

It comes with five little examples (/samples folder), a short readme on the general usage and a PDF containing documention for functions of some classes.
Currently there is just a Win32 binary included, but you can recompile it for Linux and Mac OS X (well, just Intel platforms on Mac OS X). If you compile it for Mac OS X you have to add

{$PIC OFF}

somewhere in the thorium.pas.

Thorium itself is licensed under the MPL 1.1 or GPL/LGPL license, the Elysion Frameworks and ElysionKronos for Thorium are licensed under the MIT or MPL license. Parts of the Elysion Frameworks might be licensed under a different license.

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Elysion Kronos Nightly build

I’m currently redesigning major parts of the Elysion Frameworks, but I still needed a nice base for all the games I’m going to make until the redesigning process is complete.

So I extended the source from “Colonial Age” slightly, fixed some bugs, improved Lazarus support and you can download the source including a little example project here (3.2 MB).
This base is currently being used for my game TowerManager.

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Merry christmas

I wish everyone visiting this site a merry christmas and a happy new year.

Umm, I forget to make a blog post about my game I made for Ludum Dare #16, so here it is:
Colonial Age

Description:
You control a ship and need to explore all islands on the map before the AI does.
You see that circle around your ship? Yeah, ok, good, that’s your line of sight, you see everything that’s in this radius,
everything else is darker and hiden from you.

Download:
Windows (3,7 MB)
Linux (2,8 MB)
Mac OS X (4,6 MB)
Source (2,3 MB + Images/Sounds included)

Platform specific notes:
Mac OS X: Universal binary, needs at least Mac OS Leopard
Linux: You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and liblua installed as well the latest graphics driver for OpenGL support.
Windows: You need Visual C++ 2005 Redist because of the Lua DLL. (The necessary DLLs are included, just in case)

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