HTML 5 Canvas for FreePascal/Delphi
Posted by Johannes Stein on May 3, 2010 in Libraries, Miscellaneous | 0 comments
I’ve been working on a proof-of-concept for the last couple of hours. With HTML 5 being more and more stable and HTML5 games slowly becoming an alternative to Flash games, I was looking for a way to port existing games for the Web platform.
HTML 5 Canvas seems like a good choice for the graphics output, so began a low-level implementation. At the moment it is just a proof-of-concept, it can just draw different types of shapes in different colors and I’m not sure if I’m gonna develop it any further or even if the way I took was the right one.
Currently it works like this: Compile an example with
fpc -Mdelphi filename.dpr
or
fpc -Mobjfpc filename.dpr
which results in a compiled executable. Execute it and you get a html- and a javascript-file. Just open the html-file and you should see the result.
It comes with three examples. Download here (5 kB)
Every example from https://developer.mozilla.org/en/Canvas_tutorial/Basic_usage and https://developer.mozilla.org/en/Canvas_tutorial%3aDrawing_shapes should work if translated to Pascal.
Using C-ish code in FreePascal
Posted by Johannes Stein on Dec 3, 2009 in Development, Miscellaneous | 0 comments
I really like the pascal syntax and I really like C# syntax, so how can I mix those two together? I wrote a parser which can manage that task.
The following snippet looks like a mixture between C#, C++, Objective-C and JavaScript:
namespace testunit;
@interface
using
SysUtils;
type
MyClass : class {
private
fMyString: String;
void addMyself();
public
function addThat(): int;
published
property MyString: String get fMyString;
}
@implementation
void MyClass::addMyself();
{
if (fMyString == "") then
{
fMyString = "This is my string.";
}
else
{
fMyString = "This is my new string.";
}
}
function MyClass::addThat(): int;
{
}
@end
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