Merry christmas
Posted by Johannes Stein on Dec 23, 2009 in Development, Games, Linux, Mac OS X, Windows | 0 comments
I wish everyone visiting this site a merry christmas and a happy new year.
Umm, I forget to make a blog post about my game I made for Ludum Dare #16, so here it is:
Colonial Age

Description:
You control a ship and need to explore all islands on the map before the AI does.
You see that circle around your ship? Yeah, ok, good, that’s your line of sight, you see everything that’s in this radius,
everything else is darker and hiden from you.
Download:
Windows (3,7 MB)
Linux (2,8 MB)
Mac OS X (4,6 MB)
Source (2,3 MB + Images/Sounds included)
Platform specific notes:
Mac OS X: Universal binary, needs at least Mac OS Leopard
Linux: You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and liblua installed as well the latest graphics driver for OpenGL support.
Windows: You need Visual C++ 2005 Redist because of the Lua DLL. (The necessary DLLs are included, just in case)
Ludum Dare #15: Cavern Defense
Posted by Johannes Stein on Aug 31, 2009 in Games, Linux, Mac OS X, Windows | 0 comments
Last week-end I participated in Ludum Dare.
This time the theme was caverns.
I had the the very ambitious plan to create a turn-based strategy for two players where I slightly overestimated my abilities and the time given.
Download here:
Windows (5,4 MB)
Mac OS X (11,2 MB)
Linux (4 MB)
Personal notes:
I’m not entirely happy with the result, because of some pretty nasty bugs and a few features which were cut due to lack of time. So I will be releasing an update in a few days. Stay tuned.
Linux notes:
- You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and libSDL_gfx installed on your system to run the game.
Mac OS X notes:
- For some strange reason (specific FreePascal/SDL_mixer/Mac OS X – bug) there is no sound on Mac OS X.
- Be sure to copy the application from the image file to a directory with write permissions because the game creates a log file.
I put together a PDF with random thoughts and foodphotos during development and added a short post mortem:
Click here (3 MB)
Click here to see Cavern Defense Timelapse
(I realized I hadn’t chronolapse running all time during the LD, so my timelapse is rather short.)
Mini LD #9: Time Travel Constructor
Posted by Johannes Stein on May 24, 2009 in Development, Games | 0 comments
For those of you who didn’t know there was a Mini LD this weekend. Yes, I participated. Allright, it’s final or as final as it can get. Here’s the short description: You are a constructor who can travel through time with the only goal to make as much money as possible.
Download here: Stoney_MiniLD9_TimeTravelConstructor.zip (15,7 MB; Windows Binary + Source)
Ludum Dare #14: Stickman’s Escape
Posted by Johannes Stein on Apr 20, 2009 in Development, Games | 1 comment
Das ist das zweite Spiel für den Ludum Dare Wettbewerb, welches ich innerhalb der gegebenen Zeit fertig entwickeln konnte. Trotzdem habe ich immer noch einige zeitliche Probleme gehabt, weswegen ich viele meiner ursprünglich geplanten Features streichen musste.
Um was geht es überhaupt? Der Held, das Strichmännchen ist einer Höhle gefangen, wo die “Wand des Verderbens” (wall of doom) sich langsam von oben nach unten bewegt. Um sich selbst zu retten, muss unser Held die Tür erreichen. Allerdings gibt ein Problem: Das Strickmännchen kann weder fallen noch springen. Dafür kann er Portale benutzen.
Hier downloaden (2,6 MB; Win32 und Linux 32 bit; Ausführbare Datei + Quelltext; Readme mit Kurzanleitung und eine PDF mit einigen Zeichnungen, erste Screenshots und ähnlichem, was sich als sehr kurzes Post Mortem klassifizieren lässt; Sprache: Englisch)The second competion game after my MiniLD #8 entry that I finished in time. But I still got some time management issues and I had to cut a lot of gameplay features which I originally intended to include.
So anyway, what’s this game all about? This time the hero in this game Stickman is trapped in a cave where the wall of doom is coming down from above. To rescue himself he has to get to the door at the buttom of the level. But there is one major problem: Stickman cannot jump or fall. But he can use portals.
Download here (2,6 MB; Win32 and Linux 32 bit binary included plus source code; Readme with instructions and a PDF with some drawings, first screenshot and stuff with like that which could be classified as a very short post mortem.)
Read MoreSome updates…
Posted by Johannes Stein on Mar 13, 2009 in News | 0 comments
I invested a little time and finally got around porting my little LunarTower game to Linux. Still trouble on Mac OS X, though. On Mac OS X it compiles fine, but as soon as I start the application, I get an access violation. Here is the proof of the working Linux version:
And here is the Linux executable. You need to download the windows + source zip file from my previous Mini-LD post and move the Linux executable into the /bin folder. It should work; libSDL and libSDL_image need to be installed, of course. If it won’t work, let me know, maybe I can fix it.
Things that need fixing:
- Movement of the letters
- Improving damage upgrade
- Making the game more fun
Features to come:
- Improved graphics
- Adding health upgrade (upgrading the tower’s hit points)
- Highscore list
- Game needs a lot of polishing
You can count on a next release in the next two weeks.
I’ve been noticing that a lot of the visitors come from Google Groups and are wondering how well progressed my roguelike is. Yeah… about that… hmm, I don’t think I’m gonna finish before the deadline. But don’t be sad, even if I won’t be able to finish my roguelike in time, I will finish it another time.
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