Ludum Dare #17 Results are in
Posted by Johannes Stein on May 10, 2010 in Games | 5 comments
The Ludum Dare #17 results are in. Even though my entry still lacks a bit of gameplay, the results are the best I’ve received so far:
#16 in Theme
#19 in Graphics
#14 in Audio
#12 in Community (although I’m still too shy to chat in the IRC channel)
Go check out the results for yourself.
Link to my game: Click here
Thanks to everyone who voted, participated and/or left a comment. (Except of course for that guy who gave me one point in each category, seriously, dude?!
<-- Btw: This is a smiley which means you shouldn't take this sentence too serious.)
Pierrec wrote a review about my game (in french) on his blog L’Oujevipo.
Read MoreMerry christmas
Posted by Johannes Stein on Dec 23, 2009 in Development, Games, Linux, Mac OS X, Windows | 0 comments
I wish everyone visiting this site a merry christmas and a happy new year.
Umm, I forget to make a blog post about my game I made for Ludum Dare #16, so here it is:
Colonial Age

Description:
You control a ship and need to explore all islands on the map before the AI does.
You see that circle around your ship? Yeah, ok, good, that’s your line of sight, you see everything that’s in this radius,
everything else is darker and hiden from you.
Download:
Windows (3,7 MB)
Linux (2,8 MB)
Mac OS X (4,6 MB)
Source (2,3 MB + Images/Sounds included)
Platform specific notes:
Mac OS X: Universal binary, needs at least Mac OS Leopard
Linux: You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and liblua installed as well the latest graphics driver for OpenGL support.
Windows: You need Visual C++ 2005 Redist because of the Lua DLL. (The necessary DLLs are included, just in case)
