Ludum Dare #15: Cavern Defense

Last week-end I participated in Ludum Dare.
This time the theme was caverns.

I had the the very ambitious plan to create a turn-based strategy for two players where I slightly overestimated my abilities and the time given.

Here is a screenshot:
Cavern Defense

Download here:
Windows (5,4 MB)
Mac OS X (11,2 MB)
Linux (4 MB)

Personal notes:
I’m not entirely happy with the result, because of some pretty nasty bugs and a few features which were cut due to lack of time. So I will be releasing an update in a few days. Stay tuned.

Linux notes:
- You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and libSDL_gfx installed on your system to run the game.

Mac OS X notes:
- For some strange reason (specific FreePascal/SDL_mixer/Mac OS X – bug) there is no sound on Mac OS X.
- Be sure to copy the application from the image file to a directory with write permissions because the game creates a log file.

I put together a PDF with random thoughts and foodphotos during development and added a short post mortem:
Click here (3 MB)

Click here to see Cavern Defense Timelapse
(I realized I hadn’t chronolapse running all time during the LD, so my timelapse is rather short.)

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Play The City

I would like to share with you guys what I’ve been doing the last few months and why I didn’t participate in a few competitions like Game Jolt Shocking Contest or Mini LD #10.

It all began two months back on May 20th in school when a few volunteers including me were introduced to the idea of a business game. The goal was to develop a business idea within eight weeks with a seed money of only five euros.
Our idea: An educational game about a city. We choose Augsburg (a nice city in Germany), it was an obvious choice, because we all (our team) are studying at the university of Augsburg.
And on top of all, we won this business game. *YEAH*

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Finally… a working Mac OS X port

After months of waiting, trial and error, searching for answers and reading a lot of mailing lists I finally managed to build a working Mac OS X application. It actually worked earlier, but you either had to start the application for the command-line or Fink has to be installed.
The first of my games that have been successfully ported is Stickman’s Escape. It’s a universal binary, works and tested on a MacBook (Intel) and a PowerMac G5 (PowerPC), both Mac OS X 10.5 Leopard, not quite sure if it works with 10.4 Tiger.

Download here Stickman’s Esacape for Mac OS X (4,4 MB; ZIP; Binary, no Source)

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Stickman’s Escape: Mac OS X Port

I just compiled the mac os x port for Intel macs. (I will compile it on a PowerMac when I get home.) Because I never distributed a game for a mac before, it would be nice if you can download the game and leave a comment if it works or not.

Download here (1,6 MB; Just binary, no source; runs constantly at 60 FPS on a MacBook Core 2 Duo 2 GHz, Intel GMA X3100)

Edit: Apparently, Fink is needed to be installed to run the game. I tried to bundle the libraries within the application but somehow I always get a linking error.

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