Ludum Dare #15: Cavern Defense
Posted by Johannes Stein on Aug 31, 2009 in Games, Linux, Mac OS X, Windows | 0 comments
Last week-end I participated in Ludum Dare.
This time the theme was caverns.
I had the the very ambitious plan to create a turn-based strategy for two players where I slightly overestimated my abilities and the time given.
Download here:
Windows (5,4 MB)
Mac OS X (11,2 MB)
Linux (4 MB)
Personal notes:
I’m not entirely happy with the result, because of some pretty nasty bugs and a few features which were cut due to lack of time. So I will be releasing an update in a few days. Stay tuned.
Linux notes:
- You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and libSDL_gfx installed on your system to run the game.
Mac OS X notes:
- For some strange reason (specific FreePascal/SDL_mixer/Mac OS X – bug) there is no sound on Mac OS X.
- Be sure to copy the application from the image file to a directory with write permissions because the game creates a log file.
I put together a PDF with random thoughts and foodphotos during development and added a short post mortem:
Click here (3 MB)
Click here to see Cavern Defense Timelapse
(I realized I hadn’t chronolapse running all time during the LD, so my timelapse is rather short.)
Play The City
Posted by Johannes Stein on Jul 24, 2009 in Applications, Development, Games, Linux, Mac OS X, Windows | 0 comments
I would like to share with you guys what I’ve been doing the last few months and why I didn’t participate in a few competitions like Game Jolt Shocking Contest or Mini LD #10.
It all began two months back on May 20th in school when a few volunteers including me were introduced to the idea of a business game. The goal was to develop a business idea within eight weeks with a seed money of only five euros.
Our idea: An educational game about a city. We choose Augsburg (a nice city in Germany), it was an obvious choice, because we all (our team) are studying at the university of Augsburg.
And on top of all, we won this business game. *YEAH*
Ludum Dare #14: Stickman’s Escape
Posted by Johannes Stein on Apr 20, 2009 in Development, Games | 1 comment
Das ist das zweite Spiel für den Ludum Dare Wettbewerb, welches ich innerhalb der gegebenen Zeit fertig entwickeln konnte. Trotzdem habe ich immer noch einige zeitliche Probleme gehabt, weswegen ich viele meiner ursprünglich geplanten Features streichen musste.
Um was geht es überhaupt? Der Held, das Strichmännchen ist einer Höhle gefangen, wo die “Wand des Verderbens” (wall of doom) sich langsam von oben nach unten bewegt. Um sich selbst zu retten, muss unser Held die Tür erreichen. Allerdings gibt ein Problem: Das Strickmännchen kann weder fallen noch springen. Dafür kann er Portale benutzen.
Hier downloaden (2,6 MB; Win32 und Linux 32 bit; Ausführbare Datei + Quelltext; Readme mit Kurzanleitung und eine PDF mit einigen Zeichnungen, erste Screenshots und ähnlichem, was sich als sehr kurzes Post Mortem klassifizieren lässt; Sprache: Englisch)The second competion game after my MiniLD #8 entry that I finished in time. But I still got some time management issues and I had to cut a lot of gameplay features which I originally intended to include.
So anyway, what’s this game all about? This time the hero in this game Stickman is trapped in a cave where the wall of doom is coming down from above. To rescue himself he has to get to the door at the buttom of the level. But there is one major problem: Stickman cannot jump or fall. But he can use portals.
Download here (2,6 MB; Win32 and Linux 32 bit binary included plus source code; Readme with instructions and a PDF with some drawings, first screenshot and stuff with like that which could be classified as a very short post mortem.)
Read MoreMini LD #8 entry finished: Lunar Tower
Posted by Johannes Stein on Mar 8, 2009 in Development, Games, Libraries, News | 0 comments
This is the first LD entry I finished. It’s a mash-up between Tower from LoneStranger and Lunar Fortress. What you have to do in this game is keeping the evil letters from reaching your tower by clicking on them. It’s really simple and it makes absolutely no fun.
Written in Object Pascal and compiled with Turbo Delphi, but should compile with FreePascal. Also, there are some performance problems. I got around 70 FPS on my MacBook and around 25 FPS on a Intel Essentials D945GCLF2 (Dual-core atom processor @ 1.6 GHz and GMA 950 graphic chip) board. For those who try to play it, have fun.
Here is the link: Download here
P.S.: It took me about 12 hours to finish the game, I had a busy weekend and there wasn’t much time left to polish the game.
Read More

